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Word Slam is a communication game where two teams of players compete. In each round, one player on each team tries to get their teammates to guess a hidden word or phrase using only the 105 explanatory cards available in the box. There’s only one solution shared by both teams, determined by rolling a die to randomly select one of six answers – the difficulty can be adjusted from beginner to the tough expert-level cards.
Word Slam is a chaotic rush: both clue-givers have a Scrabble-like holder that they can put as many of the one-word hint cards on as they like to try and communicate the answer before their rivals. This results in a hilarious rush to cram on vaguely relevant cards, then trying to re-order, arrange and swap them in an attempt to help your increasingly confused teammates. Whichever team guesses correctly first scores a point. The team with the most points at the end of the game wins!
There in no speaking, gesturing or acting of any kind allowed from the clue-givers, but they can point at cards to signify added importance – which is sure to result in plenty of animated tapping of cards. If the torture of hearing the same clueless guesses again and again becomes too much, an optional 90-second timer can be used to speed things along and stop any one round killing the fun.
Word Slam is a communication game where two teams of players compete. In each round, one player on each team tries to get their teammates to guess a hidden word or phrase using only the 105 explanatory cards available in the box. There’s only one solution shared by both teams, determined by rolling a die to randomly select one of six answers – the difficulty can be adjusted from beginner to the tough expert-level cards.
Word Slam is a chaotic rush: both clue-givers have a Scrabble-like holder that they can put as many of the one-word hint cards on as they like to try and communicate the answer before their rivals. This results in a hilarious rush to cram on vaguely relevant cards, then trying to re-order, arrange and swap them in an attempt to help your increasingly confused teammates. Whichever team guesses correctly first scores a point. The team with the most points at the end of the game wins!
There in no speaking, gesturing or acting of any kind allowed from the clue-givers, but they can point at cards to signify added importance – which is sure to result in plenty of animated tapping of cards. If the torture of hearing the same clueless guesses again and again becomes too much, an optional 90-second timer can be used to speed things along and stop any one round killing the fun.