Geen producten in de winkelwagen
Het Shufflebuilding-spel van totale awesomeness!
Wat hebben piraten, ninja's, robots, zombies, buitenaardse wezens, tovenaars, bedriegers en dinosaurussen met elkaar gemeen? Ze proberen allemaal de wereld over te nemen! Maar ze kunnen het niet alleen, dus werken ze samen.
Elke combo brengt een andere ervaring met zich mee in dit snelle shufflebuilding-spel. Neem twee stapels van 20 kaarten, sla ze tegen elkaar en schud de gezichten van je tegenstanders!
Elke factie heeft een andere stijl: piraten verplaatsen kaarten, zombies komen terug van de aflegstapel, dinosaurussen zijn gewoon enorm groot. Elke combinatie zorgt voor een andere gameplay. En elk spel is een andere throw-down!
Is Smash Up een spel waar je zonder kunt? Niet als je geweldig bent.
Kies een kant. Kies er twee! En begin het bloedbad!
Quick and Perfect.
Great game. Easy to learn. It is a lot better with expansions but they are a bit hard to find.
fantastic servic and speed. Will use again
This is my first time playing a card game like this, though I do play World of Warcraft and played D&D back in the day. It is enjoyably complex, but engrossing enough for a 90 min game.
Smash-up aims to take the essence of deck-building games like Magic:The Gathering and make them simpler, less time-consuming and more affordable. The original game contains 8 20-card factions and "building a deck" means choosing two factions and shuffling them together to make one deck. There is no sideboard – you can't pick and choose cards.
It is a popular game as it is easy to pick up as the rules are uncomplicated and can be explained quickly, with individual card rules being written on them.
The game can change quickly, with all players truly in it to the end, and I find that it is generally over within an hour, even for inexperienced players (15-20 minutes if playing with veterans who know the factions and strategies). You need to watch out for base special abilities and keep an eye on other people's scores. The one thing I would say is missing from the original is some sort of counter system (which you get in the expansions) so I have found that dice (preferably spindown d20s) are handy to keep with the set to keep track of the scores of both bases and players.
Each faction has its own speciality, which is reflected in their Talents and Specials: Robots are all about over-running bases with small minions and then pumping them up; Zombies bring cards back from your discard pile, Aliens like to return minions to their owners' hands and control bases; Pirates take over bases by moving minions around; Ninjas leap in at the last minute and steal bases; Tricksters like to destroy cards and make other players discard their hands; Dinosaurs are big and their action cards pump them up and protect them; Wizards like to take extra turns and draw extra cards.
The original box is big enough to accommodate more factions, should you choose to buy another set or an expansion. The more factions you have, the more people can play – it is not limited by anything else. Each expansion adds another 4 factions and 8 new bases, and so far all seem to slot in flawlessly with the original cards, with the exception of Ghosts, but perhaps that will change in the future.
Het Shufflebuilding-spel van totale awesomeness!
Wat hebben piraten, ninja's, robots, zombies, buitenaardse wezens, tovenaars, bedriegers en dinosaurussen met elkaar gemeen? Ze proberen allemaal de wereld over te nemen! Maar ze kunnen het niet alleen, dus werken ze samen.
Elke combo brengt een andere ervaring met zich mee in dit snelle shufflebuilding-spel. Neem twee stapels van 20 kaarten, sla ze tegen elkaar en schud de gezichten van je tegenstanders!
Elke factie heeft een andere stijl: piraten verplaatsen kaarten, zombies komen terug van de aflegstapel, dinosaurussen zijn gewoon enorm groot. Elke combinatie zorgt voor een andere gameplay. En elk spel is een andere throw-down!
Is Smash Up een spel waar je zonder kunt? Niet als je geweldig bent.
Kies een kant. Kies er twee! En begin het bloedbad!
Quick and Perfect.
Great game. Easy to learn. It is a lot better with expansions but they are a bit hard to find.
fantastic servic and speed. Will use again
This is my first time playing a card game like this, though I do play World of Warcraft and played D&D back in the day. It is enjoyably complex, but engrossing enough for a 90 min game.
Smash-up aims to take the essence of deck-building games like Magic:The Gathering and make them simpler, less time-consuming and more affordable. The original game contains 8 20-card factions and "building a deck" means choosing two factions and shuffling them together to make one deck. There is no sideboard – you can't pick and choose cards.
It is a popular game as it is easy to pick up as the rules are uncomplicated and can be explained quickly, with individual card rules being written on them.
The game can change quickly, with all players truly in it to the end, and I find that it is generally over within an hour, even for inexperienced players (15-20 minutes if playing with veterans who know the factions and strategies). You need to watch out for base special abilities and keep an eye on other people's scores. The one thing I would say is missing from the original is some sort of counter system (which you get in the expansions) so I have found that dice (preferably spindown d20s) are handy to keep with the set to keep track of the scores of both bases and players.
Each faction has its own speciality, which is reflected in their Talents and Specials: Robots are all about over-running bases with small minions and then pumping them up; Zombies bring cards back from your discard pile, Aliens like to return minions to their owners' hands and control bases; Pirates take over bases by moving minions around; Ninjas leap in at the last minute and steal bases; Tricksters like to destroy cards and make other players discard their hands; Dinosaurs are big and their action cards pump them up and protect them; Wizards like to take extra turns and draw extra cards.
The original box is big enough to accommodate more factions, should you choose to buy another set or an expansion. The more factions you have, the more people can play – it is not limited by anything else. Each expansion adds another 4 factions and 8 new bases, and so far all seem to slot in flawlessly with the original cards, with the exception of Ghosts, but perhaps that will change in the future.